LINK TO THE INDIVIDUAL SESSION (for session materials or to leave comments) CAN BE FOUND BY CLICKING ON THE SESSION TITLE
Beginning Pedagogy for Online Teaching and Learning
Translating sound pedagogical practice from face-to-face learning to an online environment can be a daunting prospect. Teachers who have become proficient at facilitating group work, motivating learners, and developing a classroom community know that these are important aspects of helping students learn. Moving out of the “real world” in which this has been comfortably achieved challenges educators to find new ways to ensure that students still have the benefit of proven best practices. This session will explore the pedagogical connection between best practices and online learning, and offer ideas for building a digital bridge.
Face-to-Face to On-Line: Addressing the Concerns of the Faculty
Faculty who have never taught an on-line course before find the prospect of delivering an entire program on-line to be daunting. Many identify impediments, both real and perceived, that challenge the department chair or director introducing the program. The concerns range from an anti-on-line attitude to concerns about quality and accreditation, from a fear of learning new technology to claims of increased workload. This talk looks at some of the common issues that arise and provides the perspective of a faculty member who has made the transition from face-to-face to on-learning
Integrating do-it-yourself technology (DIY) into the virtual learning environment
As virtual technologies have embraced connecting to the web, and social media, so too has DIY electronics, and physical computing. Arduino has revolutionized the DIY physical computing movement which has allowed for low cost integration of devices like motors, GPS devices, accelerometers, temperature, and motion monitoring with virtual environments. This session will demonstrate integrating these devices, and the hacked Microsoft Kinect with virtual environments like Open Sim, as well as adding virtual devices to a web based network of things via Pachube, http://www.pachube.com. Lessons learned will be shared with particular attention on how to avoid DYI (do-yourself-in)
The Mobility Revolution: The iPad in Education (An Apple Sponsored Session)
Mobile pedagogy represents a fundamental shift in content access and the role of the traditional classroom. This isn’t about trendy technology fads or the latest gadgets… this is about facing the challenges and maximizing the possibilities of a connected world. In addition to exploring the dynamics of this new educational paradigm, we will examine the practical implementation strategies, hardware, and support necessary to improve learning opportunity. This session has three parts:
- The Why – Do mobile devices like the iPad have a place in the learning experience?
- The How – How does a mobility-rich environment work?
- The What – What are universities and K-12 schools doing as a part of the mobility revolution?
Open Learning Through Open Textbooks (an NJEDge.Net Sponsored Event)
Open Textbooks combine eTextbooks and Open Educational Resources and are helping to drive a growing number of emerging high school and higher education models. Open Textbooks are free, or very nearly free, electronic textbooks that are also editable so instructors can customize content. They are cross-platform compatible, printable, and accessible so they work with adaptive technology. This session will look at the opportunities to find, adopt and even author open textbooks.
Quality Matters: A Tale of Three Bodies
Quality does matter in learning and a focus on quality matters a great deal to faculty and administration starting up the road through the land of hybrid and online. This is the story of how one academic department tried to ensure quality offerings. It’s a story of sharing among faculty, an approach to quality from an outside institution, and financial and moral support from management.
Recording Online Classes with Audacity and iTunes University
Audacity, iTunes and similar programs are becoming popular in education in the recent years. With many students working long hours, many have difficulty logging onto classes at the same time. Especially with the recent snowstorms and potential class cancellations, utilizing new technologies like Audacity and iTunes University allow faculty to record and broadcast their lectures. This presentation will provide applied instruction on Audacity and iTunes university. In this session, we will demonstrate the basics of Audacity to create pre-recorded lectures and discuss the potential benefits and challenges.
Second Languages in Linden Lab’s Second Life
Ann Delforge, Gina Miele, and Christine Pettus
Although online courses have become increasingly common in higher education as a means of meeting students’ demands for more flexible scheduling, many language teachers are hesitant to adopt this format. Some fear that online meetings will not permit the pair and small group interaction typically utilized in communicative language instruction. Others feel that online meetings will have an impersonal quality that impedes development of the interpersonal dynamics crucial to successful language courses.
This presentation will consider the benefits and offer advice on how to overcome the hurdles of using Second Life in the foreign language curriculum as evidenced by two hybrid language courses, an introductory Spanish class and an upper-level Italian conversation class, that utilize Second Life as a platform for communicative class meetings, interaction with native speakers, and exploration of virtual versions of culturally important locations. We will demonstrate practical aspects of the virtual classroom that allow students to engage in the same types of spoken interactions emphasized in the communicatively-focused face-to-face meetings that are believed to be the most effective way to teach foreign language. We will also discuss our integration of chats with native speaker Second Life residents and virtual field trips into our course curriculums focusing on the potential of these activities for improving linguistic competence, increasing cultural understanding, and engaging students in the language learning process.
Using Second Life to Teach Difficult Theoretical Concepts
Second Life and other virtual worlds are becoming more popular in education due to the nature of these immersive environments. Utilizing this emerging technology can be a powerful learning opportunity for students if these experiences are pedagogically driven. While discussing current research, this presentation will provide an example of a ground-breaking project, built by students and professors, called The Theorist Project, an interactive learning environment designed to teach counseling theories. Specific ways to integrate virtual worlds into a variety of educational environments will be discussed, as will the joys and challenges of utilizing virtual worlds for teaching and learning.
Using the Web to Enhance Teaching in the Arts
Except in those cases where the web is the focus of their art, most artists are notoriously reticent in seeing any relevance of web capabilities, especially for their pedagogical needs. But with the growing popularity of distance learning, teachers in the various arts disciplines are not only finding many of these web capabilities useful tools for their course needs, but are designing courses that are being delivered entirely online. This session will explore uses of the technology, available websites and products. Examples of teaching strategies for the various arts disciplines will also be examined for their strengths and difficulties, and session attendees will be encouraged to share their own experiences.
What’s (y)our Ecological Address?
Teachers wouldn’t dream of offering a cooking class without a kitchen or a piano class without pianos. But they often teach environmental science without going outside. This talk will focus on using field work, data, and geospatial technologies, such as mapping software and satellite data, to inspire more committed teaching and to stimulate learning. It is by now a cliche that in the age of the internet students can find just about any “fact” they want, but must get better training in critical thinking skills. The activities described here, such as collecting genuine data, mapping those data, analyzing the map and publishing it for others to see and critique on the web, all have the potential to improve critical thinking and–no less important–to develop environmentally aware citizens.