The 2013 Call for Proposals will be opened shortly.  Here are the tracks for this year’s conference.

Administration & Leadership

Emerging Technology is one way that educational institutions are responding to social change and the changing expectations society has for education. Online and hybrid learning are transforming all aspects of education including teaching, student services, finance, and administration, while also impacting and challenging the underlying values of the academy. Institutions and institutional leaders are designing new structures to deal with the opportunities and challenge that technology and online/hybrid learning affords.

Proposals submitted to this track should directly address how institutional leadership and administration supports, encourages, and facilitates the use of emerging technology in online/hybrid learning. In addition, presentations might consider societal factors such as: changing technologies; diversity and student and faculty demographics; how education leaders support and promote innovative uses of technology in educational settings; address the technological tools used to provide leadership in educational institutions; access to education; and outcomes based education. Proposals may focus on leadership and administration in terms of governance, policy, or programs, and should be supported by examples of practice and/or research.

Digital Citizenship

In an increasingly digital world, we are all digital citizens in one way or another.  Digital citizenship has been defined as including the norms of appropriate, responsible behavior with regard to living, learning and working safely, legally and ethically in the digital space. How these are incorporated into the curriculum, and important ways teachers are modeling digital citizenships, is an important and growing concern.

Proposals for this track should provide specific examples, case studies, and/or research regarding community and teaching practices and learning activities that promote and develop fair access for everyone including those with special needs, appropriate use of communication and collaboration tools, digital etiquette, citation and copyright, privacy, and security.

Emerging Technologies – Sponsored by Cecil College

Emerging technologies can be transformative yet what is emerging to one may be more common to another. The context in which a technology is used may be emergent when in fact the technology may ‘main street’, influenced by the learner, pedagogy, learning space, resources and support, etc. Emerging technologies can be addressed from the perspectives of ‘early adopter’ or ‘lead user’ but should focus more on the “how” of technology use rather than the “why”.

Proposals in this track should address aspects of emerging technologies that have a transformative impact upon the design of learning pedagogy, learning activities and/ or learning spaces. Context for how a technology is presented as emerging would be a critical component of a successful presentation, given that something could be emerging in one set of circumstances and less so in another.  Presentations can provide case studies, research or specific examples of how the technologies can be integrated in a learning space, online or otherwise.

Immersive Learning – Sponsored by NJEDge.Net

Immersive learning involves creating a pedagogically sound environment in which the learner is immersed in the action, activity, or event.  The technological vehicle that creates the immersive experience can include, but is not limited to, augmented reality, computer-based applications or simulations, games, and virtual environments. Although exciting, integration of these technologies can present a unique set of implementation challenges. The classroom use of immersive technologies could provide a challenging addition to a curriculum as well as an innovative approach to learning.

Proposals for this track should address the effective use of immersive technology at any level of education and in a wide variety of subject areas. Submissions could focus on the research and/or use of the following technologies and approaches in the classroom: mobile / tablet apps, intuitive environments, augmented reality, digital story-telling, games as tools to teach academics as well as social skills, simulations, and instruction in 3D virtual environments. Presentations may also touch upon how to integrate specific technology in a variety of classroom situations or as a possible approach to professional development for potential instructor.

Learning, Pedagogy, & Technology – Sponsored by NJEDge.Net

For learning to take place, individual learners, educators, subject matter, and pedagogy must be considered in the course design and facilitation.  While considering the technologies that are available for course integration, educators are encouraged to become the “bridge” between theory and practice and the facilitator for the learners’ knowledge construction in all learning modalities (face-to-face, hybrid, and online).  The focus should be more on the “why” of technology use rather than the “how”.

Proposals for this track should provide models of effective or innovative teaching practices, instructional design approaches, theoretical approaches, faculty development programs and training workshops, the professional relationship between a content developer and an instructional designer, or pedagogical issues in hybrid and/or online learning. The proposals may be based on empirical data, theory, reflection of instructional design and/or pedagogy implementation.

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