For a description of session types, click HERE.
Hybrid and Online Teaching and Learning – Sponsored by Pearson
Given the range of technologies that are available to both students and instructors, one could argue that no course is solely a face-to-face classroom-based experience. But the needs of a digital learning environment can be unique compared to the more traditional classroom. In addition, fully online programs continue to expand in response to student demand and organizational pressures to reach new markets.
Proposals for this track should provide examples of teaching practices that higher education, K-12, or both, could apply in their classes. Possible topics include activities that promote student learning in either synchronous or asynchronous environments, and the innovative use of other tools such as forums, blogs, wikis, chat rooms, and learning management systems. Approaches for developing faculty who will be, or are teaching online or in hybrid courses are also appropriate for this track.
Immersive Technology – Sponsored by Montclair State University
Immersive technology includes, but is not limited to, augmented reality, computer-based applications, games, simulations, and virtual environments. Although exciting, Integration of these technologies can present a unique set of implementation challenges. The classroom use of immersive technologies could provide a unique addition to a curriculum as well as an innovative approach to learning.
Proposals for this track could address the effective use of immersive technology at any level of education and in a wide variety of subject areas. Although not restricted to, submissions could focus on the use of the following technologies and approaches in the classroom: mobile / tablet apps, intuitive environments, augmented reality, digital story telling, games as tools to teach academics as well as social skills, and instruction in 3D virtual environments. Presentations could also touch upon how to integrate specific technology in a variety of classroom situations or as a possible approach to professional development for potential instructors.
Instructional Design and Pedagogy – Sponsored by NJEDge.Net
The Instructional design and pedagogy track promotes the development of instructional design theories and practices and the improvement of pedagogical approaches in online/hybrid learning. This track is aimed at K-12, higher education, or faculty/staff training.
Proposals for this track could be related to innovative or effective instructional design approaches, theoretical approaches, faculty development programs and training workshops, the professional relationship between a content developer and an instructional designer, or pedagogical issues in online learning. The proposal could be based on empirical data, theory, the reflection of the instructional design, or pedagogy implementation.
The Research track addresses topics that are more theoretical, abstract, and foundational in nature. All emerging learning technology is experimental or speculative to some extent, but this track is specifically aimed at foundational research in using technology to stimulate deep learning experiences.
Proposals submitted to this track could address one or more of the following: take established results from academic research and show attendees how they can impact, influence or improve our conceptions of learning, pedagogy or teaching using technology; demonstrate fruitful and challenging foundational connections between learning, technology and the classroom; draw abstractions from current approaches to applying technology for learning to stimulate attendees’ critical analysis of the role of technology in teaching and learning; present discipline-specific theoretical views that may illuminate or critique particular uses of technology for teaching & learning, or challenge the role of technology in learning.