That old familiar tweet…tuit twiittini Tweetjeim Твитт

Pointless babble? Conversation? News? Research indicates these types of tweets (text-based posts of up to 140 characters) are what we find on Twitter, the social networking and microblogging service par excellence. A Twitter moment—those really busy moments in which the medium becomes the message—has become the benchmark for newsworthiness, i.e., what is worth our attention. Wrap your mind around that!

Now think about tweets globally: we have access to Twitter moments from around the world, in over 61 languages, in all major writing systems. As educators, we can tap into this wealth of foreign language tweets to provide real-life, real-time input to our students that reflect authentic language use within the actual culture. Students will have access to tweets that demonstrate the relationship between practices, products and perspectives of the culture in the language where they exist. Moreover, they can tweet with the native speakers or the Twitter community and produce output in the target language too, using a tool that is unintimidating (short SMS style messages), always on and always connected.

Let me share with you the role pointless babble, conversation and news plays in my Italian classes and the potential of these tweets to enrich the language learning experience.

Enza Antenos-Conforti

Enza Antenos-Conforti received her Ph.D. in Italian Studies from the University of Toronto. During a brief break from academia, she pursued her passion for technology, working at IBM Canada. She joined Montclair State University in 2004, teaches language and culture courses, is the teacher education coordinator in Italian, and the Chair of the Academic Technology Committee.

Enza has published extensively on elementary Italian programs (textbooks, workbooks and self-study guides) and has also investigated the professional preparation of NJ Italian teachers (Foreign Language Annals 2009). Her initiation into social and educational networking via Twitter appeared in Calico Monograph 8, The Next Generation: Social Networking and Online Collaboration in Foreign Language Learning.

She continues to explore emerging technologies and their role in foreign language education. Beyond different social networking sites, such as blogs and microblogging, her current investigations examine the potential of personal learning environments and mobile-assisted language learning.

Fibber: A Game To Reflect on Deception in Political Messaging

The upcoming, first presidential elections since Citizens United v. FEC, means an ever-increasing role of political advertisements which, according to the Annenberg Public Policy Center of the University of Pennsylvania, are too often riddled with deception and confusion. Framed within the context of changes to financing political ads and exponential growth in social media and online gaming, this talk walks through Fibber a game designed to increase self-reflection on one’s susceptibility to deception in an effort to heighten fact-checking around political messaging. Fibber – designed and developed at New York University – seeks to go beyond delivering content but instead target self-reflection to promote shifts in perspective and behavior. The talk will walk through the online game, and associated research-based game design principles for promoting self-reflection. Participants will leave the session asking themselves how self-reflection can aid in furthering other social justice issues and how the design principles discussed in the session can help guide that design process.

Ralph Vacca

Ralph Vacca is a doctoral student in New York University’s Educational Communication and Technology program and a Digital Innovation Associate at New Visions for Public Schools. His work there focuses on working with teachers to design experimental student learning experiences. Ralph also is co-founder of Kognito Interactive which designs learning games and simulations for behavioral health, and is an NYU Reynolds Fellow for Social Entrepreneurship. Ralph’s research interests include the use of games for civic engagement, and ethical meaning making and empathy in digital learning environments.

Hashing #Education: Using Twitter Hashtags in Education

Twitter has fast become a popular platform for all kinds of online activities from journalism and marketing, to dating and networking. As with any online community, Twitter’s jargon can include technical symbols, shorthand, and acronyms that Twitter-savvy people can recognize. One such phenomenon is the use of a “hashtag”, tagging a tweet with a keyword using the # (pound) sign. This helps contextualize the tweet and allows users to search for, track, and categorize these tweets. This is especially useful for backchanneling during conferences or for ongoing conversations on Twitter. For example, a conversation around math education could be “tagged” with “#mathed” to let people know the context and also let them sort tweets by that particular hashtag so they can follow the conversation.  Hashtags can be used for humor, sarcasm, irony, news items, and global events — everything from higher education course discussions to learning networks and communities around focused interests to supportive environments that include application and technology assistance and recommendations. Yes, Twitter can be and is used for more than just letting people know what you just ate or how that cab driver was so rude.  This Ignite session will talk about the different ways in which hashtags are used, with a focus on the innovative way in which they are used in education and educational communities.

Dr. Gene Loeb

Dr. Gene Loeb is an educator focusing on utilization of communications and information technology to enable the access of learning for all ages and backgrounds. He focuses on new international efforts to enable learning in a variety of settings, especially learner-focused access to knowledge. He is the Director and Founder of the Center for Community Informatics in community focused  learning and development.  He has investigated and participated in new technologies for learning projects including increasing the accessibility of technology to elderly, reviewing progress and new applications in technology, and collaborating with others to optimize learning.

Shannon Bellum

Shannon Bellum is a full time Academic Administrator in the College of Education and Human Services and part time Professor of the Arts, both in the Fashion Studies program and Studio Arts. Through explorations of her own attempts to successfully convey online classroom community, she has devised several strategies she believes are successful and transferable.

Sandra Paul

Sandra Paul has been a Director of Technology for the past 14 years, providing technology for curriculum purposes and developing the infrastructure for supporting these devices. She has worked on developing several Technology Plans, providing professional development for teachers and administrators, technology policies and AUPs for all district staff. Sandra is a board member of NJAET (technology advocacy), vice chairperson for ESAC – Channel 13 WNET, technology committee chairperson for NJPSA, and a member of ISTE and ASCD.

Shelley Kurland

Shelley Kurland has a Bachelor of Science in Exercise Science and Sports Studies from Rutgers University and a Masters in Arts in Teaching from Montclair State University.  She has been designing face-to-face, online, and hybrid courses in higher education institutions since 2006.  When developing a course with faculty members, she encourages the focus of the design on not just active learning, but interactive, life-long learning.  She is currently pursuing a doctorate of Teacher Education/Teacher Development at Montclair State University.

Deon Koekemoer

Deon Koekemoer moved to the United States from South Africa in 1999.  He has an Associate’s degree in Graphic Design from County College of Morris and a Bachelor’s degree in Fine Art from William Paterson University.  Deon has been working as an Instructional Technologist for over 10 years providing ongoing professional development and support to faculty and staff in the educational use of technology. Deon is currently pursuing a Master’s degree in Instructional Design at UMASS-Boston.