Using the Web to Enhance Teaching in the Arts

Concurrent: Ting Ho
Using the Web to Enhance Teaching in the Arts
Except in those cases where the web is the focus of their art, most artists are notoriously reticent in seeing any relevance of web capabilities, especially for their pedagogical needs. But with the growing popularity of distance learning, teachers in the various arts disciplines are not only finding many of these web capabilities useful tools for their course needs, but are designing courses that are being delivered entirely online. This session will explore uses of the technology, available websites and products. Examples of teaching strategies for the various arts disciplines will also be examined for their strengths and difficulties, and session attendees will be encouraged to share their own experiences.

Ting Ho

Dr. Ting Ho is a senior member of the music faculty of the Cali School of Music at Montclair State University, where he is Coordinator of the music theory and composition programs. He currently chairs the College of the Arts Distance Learning Committee, which is responsible for overseeing courses and programs in that College that include distance learning components. He has personally designed a number of music courses for both majors and non-majors that are delivered entirely online using both Blackboard and Moodle Learning Management Systems. As a composer, Dr. Ho has received awards and grants from the National Endowment for the Arts, the National Endowment for the Humanities, the American Music Center and the New Jersey State Council on the Arts, and he is the recipient of the Louis Lane Prize. His original compositions have received performances at Alice Tully Hall and Weill Recital Hall in New York City, the Kennedy Center in Washington, DC, and elsewhere in the United States and abroad. One of his works was featured in a Voice of America broadcast to the Orient.

Integrating do-it-yourself technology (DIY) into the virtual learning environment

Concurrent: Rick Anderson
Integrating do-it-yourself technology (DIY) into the virtual learning environment

As virtual technologies have embraced connecting to the web, and social media, so too has DIY electronics, and physical computing.   Arduino has revolutionized the DIY physical computing movement which has allowed for low cost integration of devices like motors, GPS devices, accelerometers, temperature, and motion monitoring with virtual environments.  This session will demonstrate integrating these devices, and the hacked Microsoft Kinect with virtual environments like Open Sim, as well as adding virtual devices to a web based network of things via Pachube, Lessons learned will be shared with particular attention on how to avoid DYI (do-yourself-in)

Rick Anderson

Rick Anderson is Director of Virtual Worlds for Rutgers University, and President of Fair Use Building and Research Labs. As Director of Virtual Worlds he has grown the Rutgers University Virtual World  from a single sim in Second Life to 24 sims in Open Sim, and 8 sim in Second Life. These environments are showcased as part of Rutgers Day, where over 50,000 people attend, and at least 5,000 people get to ring the Old Queens Virtual Bell. Since 2005, he has taught the School of Communication and Information (SCI) program’s Advanced Web Design course. As a member of Fubar Labs, Rick has worked to provide programs on soldering, basic electronics, Arduino ( and 3D printing to the New Jersey community. Arduino is an Open Hardware project used by artists and engineers around the world. He is also part of the official Arduino testing team, and designed the Arduino Software Test suite. In 2011, he participated in the Global Game Jam and created the first third party game for the Microtouch open hardware game platform, Heat Death,, and

Face-to-Face to On-Line: Addressing the Concerns of the Faculty

Concurrent: Michael Oudshoorn
Face-to-Face to On-Line: Addressing the Concerns of the Faculty

Faculty who have never taught an on-line course before find the prospect of delivering an entire program on-line to be daunting. Many identify impediments, both real and perceived, that challenge the department chair or director introducing the program. The concerns range from an anti-on-line attitude to concerns about quality and accreditation, from a fear of learning new technology to claims of increased workload. This talk looks at some of the common issues that arise and provides the perspective of a faculty member who has made the transition from face-to-face to on-learning.

Michael Oudshoorn

Michael Oudshoorn is the Chair of Computer Science at Montclair State University. Previously he was a faculty member at the University of Texas at Brownsville where he taught several on-line classes. He has published several educational papers focusing on computer science pedagogy, and has a strong interest in quality education and accreditation requirements. He holds a PhD in Computer Science from the University of Adelaide, Australia and has also served as the Department Head of Computer Science at Montana State University

Using Second Life to Teach Difficult Theoretical Concepts

Concurrent: Edina Renfro-Michel
Using Second Life to Teach Difficult Theoretical Concepts

Second Life and other virtual worlds are becoming more popular in education due to the nature of these immersive environments. Utilizing this emerging technology can be a powerful learning opportunity for students if these experiences are pedagogically driven. While discussing current research, this presentation will provide an example of a ground-breaking project, built by students and professors, called The Theorist Project, an interactive learning environment designed to teach counseling theories. Specific ways to integrate virtual worlds into a variety of educational environments will be discussed, as will the joys and challenges of utilizing virtual worlds for teaching and learning.

Edina Renfro-Michel

Edina Renfro-Michel, Ph.D., LPC is an assistant professor of counseling at Montclair State University. Her research interests include developing effective hybrid and online courses; the relationship between attachment orientation, learning styles and learning outcomes in hybrid and online courses; and the relationship between attachment orientations and counseling supervision satisfaction. Edina is a peer mentor helping faculty integrate technology in their College of Education courses, and has helped design several “Tech Camps” for faculty members. Edina has used pedagogically driven technology in her courses for over six years. Her groundbreaking interactive Second Life classroom “The Theorists Project” helps counseling students from around the world understand theoretical concepts in concrete engaging ways. As a licensed counselor, Edina has worked with a variety of clients, specializing in working with  children with attachment issues and their families.

Visualizing the Future: How Augmented Reality can empower faculty, inspire students and bring ideas to life in the classroom

General Session Keynote: Craig Kapp
Visualizing the Future: How Augmented Reality can empower faculty, inspire students and bring ideas to life in the classroom

Imagine being able to rotate around the solar system, navigate through a data set in 3D, and interact with a simulated ecosystem – all from the palm of your hand. With Augmented Reality, it’s possible! Augmented Reality (AR) is a technique through which 3D virtual objects can be overlaid onto the “real world” in real-time, using nothing more than a home computer or a mobile device. In this session we will explore various educational uses of augmented reality including scientific simulations, digital storytelling, assistive technology and data visualization and show how faculty members can use these tools to engage and inspire students.

Craig Kapp

Craig Kapp (M.P.S, New York University, M.S. The College of New Jersey) is an interactive developer who has spent over ten years working to find ways to bring cutting edge technologies into educational settings. He has served as the Associate Director for Instructional Technology at TCNJ and is an Adjunct Professor in the Schools of Business and Education at The College of New Jersey, teaching courses such as Authoring and Multimedia Development, Introduction to Interactive Computing and Educational Applications of Computing for School Administrators. He works extensively with interactional educators and teaches regularly in Mallorca, Spain and Cairo, Egypt.

Craig currently works for New York University as a Researcher in Residence at the Interactive Telecommunications Program as well as an Adjunct Professor in the Computer Science department at NYU. In addition, Craig recently founded ZooBurst LLC, a web-based startup that focuses on bringing augmented reality digital storytelling tools into classrooms around the world. He plans to one day return to academia as a full-time faculty member teaching in the areas of Educational Technology and Interactive Multimedia.