By M.O. Thirunarayanan

A survey of students was conducted in a large public research university that is located in a metropolitan area of the United States. The proposed presentation will discuss the results of the survey regarding what students reported that they learned as a result of playing role playing games.

The proposed presentation will highlight the results of the survey for about 50 percent of the time and then initiate a discussion for the remaining 50% of the allotted time.

Participants will be encouraged to share their thoughts and ideas regarding the results of the survey that will be presented during the first half of the proposed presentation.

Participants will find out what skills students reportedly learned as a result of playing role playing games and also be able to share their ideas and thoughts with the presenter and others who attend the session


Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts

Concurrent

The Social Network of Early English Drama: A Digital Humanities Lesson Plan

By Adam Rzepka The Folger Shakespeare Library’s recently launched Digital Anthology of Early Modern English Drama (DA) provides searchable, encoded, digital editions of 403 English plays first staged in London between1576 and 1642. A central Read more…

Presentation

A Multimodal Digital Approach to Qualitative Research

By Jennifer Kingma Wall This Spark session will briefly overview the concept of Creative Analytic Practices (CAP) (Richardson, 2000) as a qualitative research method, and will explain how integrating digital technology through a multimodal digital Read more…

Concurrent

Innovative Project Based Teaching and Learning Experiences Infusing Literacy

By Jennifer Pankowski and Sharon Medow This collaborative presentation will highlight projects infused in undergraduate and graduate education courses centered in the area of literacy and blended with the humanities, the arts and technology. These projects Read more…