By Olga Scrivner, Cameron Buckley and Nitocris Perez

Virtual reality has a great potential as an educational tool in classroom settings. By adding a spatial dimension to the learning environment, this technology makes it possible to introduce three-dimensional authentic experiences to students without leaving a classroom. The use of these technologies in education, however, remains limited due to technological and methodological challenges. In this workshop, we will introduce a user-friendly methodology for creating VR classroom materials. This method consists of videos recorded with 360-degree camera and converted via youtube into VR format. Participants will be provided with a set of Google cardboard viewers (two participants per a viewer) and instructions how to upload and prepare videos for VR use. Using their mobile devices attendees will experience a short authentic video, converted to VR format prior workshop, as the conversion time may take up to an hour. We will also demonstrate our VR experiment in a language classroom. In addition to VR conversion, we augmented language videos using Unity 5. By adding additional layers with audio and quizzes, these videos offer more options for classroom activities and evaluation.

Workshop Details: First we will introduce participants to the hardware and software required to create and use VR, namely 360 kodak camera, VR viewers, and conversion process. The initial demo will expose participants to the complete process of making a panoramic video, uploading to youtube, converting, and viewing it as a VR video. In the second part of the workshop, each group of participants (two per a group) will select and view videos from youtube. Finally, we will demonstrate augmented videos created with Unity and discuss best practices of using VR in classroom.


Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts

Concurrent

The Social Network of Early English Drama: A Digital Humanities Lesson Plan

By Adam Rzepka The Folger Shakespeare Library’s recently launched Digital Anthology of Early Modern English Drama (DA) provides searchable, encoded, digital editions of 403 English plays first staged in London between1576 and 1642. A central Read more…

Presentation

A Multimodal Digital Approach to Qualitative Research

By Jennifer Kingma Wall This Spark session will briefly overview the concept of Creative Analytic Practices (CAP) (Richardson, 2000) as a qualitative research method, and will explain how integrating digital technology through a multimodal digital Read more…

Concurrent

Innovative Project Based Teaching and Learning Experiences Infusing Literacy

By Jennifer Pankowski and Sharon Medow This collaborative presentation will highlight projects infused in undergraduate and graduate education courses centered in the area of literacy and blended with the humanities, the arts and technology. These projects Read more…