By Jeff Bergin
In this fast-paced, interactive session, participants will engage in a learner-centered design process to conceptualize, design, and test their own learning app. The presenters will take participants through a five-step design process that incorporates learning problem exploration and analysis; learning sciences application; prototyping; and user testing. This process is based on user-centered design and design-based research methods. Participants will have a deeper understanding of learning design and they will be able to adopt or adapt this design model for use in their own settings. All participants will leave the session with a concept for their own learning application.
- Apply a design model and design thinking in the learning design process.
- Incorporate research on learning in your design practice, including concepts such as motivation, self-regulation, and feedback.
- Co-design your own concept for a learning app with learning designers and learners.