Presented By: Nick Amaral

Keywords: Gamification, K-12, Problem-Based Learning

Students spend countless hours playing video games. What if we could make school just as engaging? Gamification is taking the video game mechanics kids love and implementing them in the classroom. You don’t have to be a gamer to turn your class into a video game, but if you want to better engage and motivate your students you owe it to them to come check out this session.

In this lecture, you will learn about what Gamification is, what it is not, why it works, and the steps you can take to implement it in your classroom.

Participants will be able to take away a host of things they can immediately implement into their classroom (Terminology, Achievements, Item Shop) to get more out of their kids as well as some long term goals to aim for (Total Points Grading, Mastery Learning, Narrative) for the ultimate Gamified Classroom!

Categories: Concurrent

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