Charlie Edwards, Jody Rosen, Maura Smale, and Jenna Spevack

How can the classroom change to incorporate new technologies for student learning? Recent years have seen an explosion in freely-available online tools and services for teaching. At NYC College of Technology, CUNY, we developed a digital platform using open source software: the City Tech OpenLab ( By bringing student work into the open, instructors encourage connections between students and the world beyond the classroom and college.

Many faculty, however, are new to teaching in an open online environment. To introduce faculty to teaching in the open, our team created a brainstorming card game. In this session we?ll share examples of digital pedagogy and game-based activity. The game motivates instructors to change: communicating best practices for pedagogy while demonstrating how an open digital platform can be used to enhance the classroom. This activity will equip attendees with tools for implementing open digital pedagogies in their own practices.


Jenna Spevack · March 20, 2014 at 3:32 pm

[…] Open Digital Pedagogy: A Game-Based Session […]

Maura Smale · March 20, 2014 at 3:33 pm

[…] Open Digital Pedagogy: A Game-Based Session […]

Jody Rosen · March 20, 2014 at 3:33 pm

[…] Open Digital Pedagogy: A Game-Based Session […]

Charlie Edwards · March 24, 2014 at 1:17 pm

[…] Open Digital Pedagogy: Creating a Game-Based Workshop […]

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