Karen Schrier

Recently, researchers have been investigating the educational possibilities of games. From this burgeoning research, a new question emerges: can games not only teach us the knowledge we already know, but help us also invent, imagine, connect, create, and produce *new* knowledge? For example, citizen science games such as “Fold It” and “Happy Moths” have enabled thousands of people to participate in solving scientific problems, which have contributed to our knowledge of a variety of processes, such as protein folding. Can games also help us learn new perspectives on social problems, and help us better understand global and individual crises? In this talk, I will begin by describing and critiquing games that attempt to solve scientific and social problems; I call these types of games, “Citizen Games.” This talk will also describe some case studies, consider the limits and potentials of Citizen Games, and posit best practices, recommendations, and design principles.


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Karen Schrier · January 28, 2014 at 11:08 am

[…] Beyond Games and Learning: Innovating Knowledge Production Through Games […]

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