Vanessa Dennen, Shuang Hao, Sungwoong Lee and Taehyeong Lim

University orientations typically involve a long day – or days – of presentations and tours. The people who are being oriented are often passive participants, listening to talks about people, facilities, and opportunities while sitting in a lecture hall or similar location. In this presentation, we share one department’s technology-based enhancement to orientation. Rather than have our new students sit in a room for yet another hour, listening to key points about our program and facilities, in 2012 we opted to engage them in a collaborative, exploratory QR-code based game that incorporated videos of key people and explanations of major resources situated directly within their physical spaces. We will present the game framework, a demo of how it worked, and the augmented reality walkthrough of facilities that has been developed for the 2013 iteration along with results of a post-activity evaluation.


4 Comments

Vanessa Dennen · May 5, 2013 at 1:35 pm

[…] Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game […]

Sungwoong Lee · May 5, 2013 at 1:35 pm

[…] Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game […]

Shuang Hao · May 5, 2013 at 1:35 pm

[…] Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game […]

Taehyeong Lim · January 28, 2014 at 9:24 am

[…] Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game […]

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