Design Rationale and Implications for Cultural Heritage Gaming: A Case Study of a Jewish Game for Learning

 Owen Gottlieb

This paper examines the design rational and subsequent field-testing of a mobile Augmented Reality Game for teaching modern Jewish history. The paper analyzes the first stages of design, data gathering, and analysis of this design-based research project aimed at developing design principles for cultural transmission through digital gaming, with emphasis on enhancing subject matter interest in players and lowering barriers to subject matter curiosity.  Implications for the study range in fields from Jewish education to diasporic education, to digital media and religion, cultural anthropology, and the learning sciences.

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