Featured Speaker: Anthony Fontana
Building a socially motivated learning environment

[NOTE: Although not required, this presentation has an interactive component that would best be experienced with a mobile device, such as a laptop, iPad, or Smartphone (Droid, iPhone, etc…)]

The interactive social media based learning environment is a software system that provides a social media classroom experience for interactive learning. Students log in with a mobile device, such as an iPad or a laptop, and participate in a classroom environment in which they can view lecture slides, “chat” on-line with other users during the lecture, post rewards to their Facebook or Twitter accounts, and collaborate with each other on topics. Within the learning environment, the audience may also ask, rate, and answer questions on-line. The instructor has the capability of synchronizing lecture slides on the audience’s mobile devices as well as administering quizzes throughout the lecture and displaying visual results for the quizzes.


Pamala Clift · March 3, 2011 at 3:48 pm

I have worked with many learning management systems that put things on a flat 2D presentation, video conferencing, chat and a host of derivatives.

I totally agree that social motivation for learning has been purged from current education models & needs to be validated as almost the bases for doing anything.

However, I am totally convinced that virtual worlds with the sense of presence that it conveys is an exponentially superior method of interaction. The non-verbal cues that seem to be conveyed with choosing your proximity, with moving around and facing someone, conveys not only just the feeling of presence but visual reinforcement of groups, friendships & boundaries. I think any one who wants to have full life experiential memory retention integrated into the education system truly needs to explore a virtual world social complex.

    Anthony Fontana · March 3, 2011 at 5:13 pm

    Thanks for the comment Pamela! At Bowling Green State University we have also invested a lot in virtual worlds (http://BGSU.edu/virtualcampus) and are also looking at ways in which real life classrooms can take advantage of similar toolsets, such as back-channel chat, social media rewards, and instant polling. I hope to see you at this conference, perhaps we could chat a bit.

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